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  • KotH & Wasteland Rolling Changelog

    King of the Hill Rolling Changelog.

    Version 9


    [NEW] Press F1 to mute sound feature from Wasteland
    [NEW] Buying jet gets you pilot uniform
    [NEW] Marksman DLC support
    [NEW] New town to play in - Sofia
    [NEW] Healing other players rewards you with little XP and money (only once per their life)
    [NEW] Black MX (and variants) is now available if you permabuy default one
    [NEW] Huron and Taru DLC helicopters are now available for purchase (visible only if you have DLC bought)
    [NEW] Kajman unguided rockets are now under pilots control while turret guided weapons remain for the gunner
    [NEW] Auto-flaring now happens only if you have countermeasures perk equipped
    [NEW] You get all earned money and xp throughout the round again if your team wins (saved between rejoins too)
    [NEW] New safe zone system
    [NEW] Bought vehicles remain yours even after rejoin (including getting refund for them)
    [CHANGE] All teams get end game bonus which is similar to what was victory bonus but it will be proportional to their team's final score.
    [CHANGE] More smoke grenades and even more smoke grenades if you take medic perk
    [CHANGE] Revive icons are visible from all distances
    [CHANGE] Little bit more ammo for all primary weapons
    [CHANGE] Fatigue gain decreased twice
    [CHANGE] You are not longer allowed to eject from free helicopter pilot\copilot seats
    [CHANGE] Buzzard (AA) has less Anti-Air rockets
    [CHANGE] Repair time no longer depends on crew inside vehicle
    [CHANGE] Pawnee has flares again, cost increased
    [CHANGE] Guided launchers (Titans) no longer allowed in safe zone
    [CHANGE] IR grenades removed
    [FIX] Fixed bug where you sometimes didn't get any rockets\grenades for your launcher
    [FIX] Groups reworked, invites use less traffic and produce less lag (Ported from Wasteland)
    [FIX] End game camera in Agios Dionysios now shows correct town
    [FIX] Fixed situation where vehicle cleanup deleted free helicopter mid-flight
    [FIX] Fixed cases where kill\assist wasn't awarded if vehicle was destroyed indirectly
    [FIX] Fixed a bug preventing respawn icon appearing over just killed players or appearing and instantly disappearing
    [FIX] Change loadout character at the base now properly plays idle animation

    Version 8.6+

    [NEW] Buying jet gets you pilot uniform
    [NEW] Marksman DLC support
    [NEW] New town to play in - Sofia
    [NEW] Healing other players rewards you with little XP and money (only once per their life)
    [NEW] Black MX (and variants) becomes available if you permabuy default one
    [NEW] Huron and Taru DLC helicopters are now available for purchase (visible only if you have DLC bought)
    [NEW] Kajman unguided rockets are now under pilots control while turret guided weapons remain for the gunner
    [NEW] Auto-flaring now happens only if you have countermeasures perk equipped
    [NEW] You get all earned money and xp throughout the round again if your team wins (saved between rejoins too)
    [NEW] New safe zone system
    [NEW] Bought vehicles remain yours even after rejoin (including getting refund for them)
    [CHANGE] More smoke grenades and even more smoke grenades if you take medic perk
    [CHANGE] Revive icons are visible from all distances
    [CHANGE] Little bit more ammo for all primary weapons
    [CHANGE] Fatigue gain decreased twice
    [CHANGE] You are not longer allowed to eject from free helicopter pilot\copilot seats
    [CHANGE] Buzzard (AA) has less Anti-Air rockets
    [CHANGE] Repair time no longer depends on crew inside vehicle
    [CHANGE] Pawnee has flares again, cost increased
    [CHANGE] Guided launchers (Titans) no longer allowed in safe zone
    [CHANGE] IR grenades removed
    [FIX] Fixed bug where you sometimes didn't get any rockets\grenades for your launcher
    [FIX] Groups reworked, invites use less traffic and produce less lag (Ported from Wasteland)
    [FIX] End game camera in Agios Dionysios now shows correct town
    [FIX] Fixed situation where vehicle cleanup deleted free helicopter mid-flight
    [FIX] Fixed cases where kill\assist wasn't awarded if vehicle was destroyed indirectly
    [FIX] Fixed a bug preventing respawn icon appearing over just killed players or appearing and instantly disappearing
    [FIX] Change loadout character at the base now properly plays idle animation

    The Marksmen DLC update will be released in 24 to 48 hrs!
    http://inchshare.net/

    Please do not message me regarding ban appeals, all appeals are generally dealt with within 12 hours.

  • #2
    Wasteland Rolling Changelog.

    Version 23
    • [NEW] Group menu right in the respawn menu
    • [NEW] Vehicles and helicopters captured on missions now belong to player that first entered them after refuel, these can be locked and will appear on map until captured by an enemy. The locking process only applies to the same faction; does not apply to the independent faction
    • [NEW] Ability to buy right into your crate or your vehicle
    • [CHANGE] [Chernarus] Subsonic ammo should no longer spawn in loot or the gun store
    • [FIX] Dying again during revive no longer messes up the revive system
    Version 22
    • [NEW] Press F1 to mute sound (VON and Direct channel are not affected)
    • [NEW] Ability to lock gun store bought crates. Locked crates will be inaccessible for non-group friendlies while you're in game and will be visible on the map.
    • [NEW] Gun store bought crates are now team coloured
    • [CHANGE] Trucks and big helicopters have more inventory space
    • [CHANGE] Capture base vehicles spawn better vehicles and more loot in them
    • [FIX] Rearming vehicle with Vehicle Ammo item works in all cases and no longer requires vehicle to be empty
    • [FIX] Deaths during respawn should happen less often
    • [FIX] Dead independent units no longer block entry to vehicles for other independents
    Version 21
    • [NEW] Refuelling vehicles at missions with fuel trucks is now allowed and will not kick you out of the vehicle
    • [CHANGE] Independents no longer can get into vehicles with enemy independents
    • [CHANGE] Helicopters now can lift every vehicle, including tanks and APCs, but you cannot lift capture vehicle missions until it is fuelled
    • [CHANGE] Less trucks, less stuff in trucks, less vests and helmets in common cars
    • [FIX] "Friendly player damaged you" no longer should display yourself
    • [FIX] Backpacks no longer spawn with stuff in them
    • [FIX] [Chernarus] CH-47 no longer gets Mohawk textures
    • [FIX] [Chernarus] Mi-24s no longer gets Skyfires, armament also now properly displays on the helicopter
    Version 20
    • [NEW] [Chernarus] First batch of RHS stuff: Vehicles, Gear
    • [NEW] Gun stores now display uniform armor rates (in Head, Body, Hands, Legs order)
    • [NEW] Confirmation dialogue when aborting revive
    • [CHANGE] AIs' spawn with MRAPs less often now
    • [CHANGE] You no longer get diving goggles on gun store purchase
    • [FIX] Fatigue no longer gets enabled after revive if disabled on the server
    • [FIX] Positions of towed vehicles now should be more adequate
    Version 19
    • [NEW] [Chernarus] New HLC weapons
    • [NEW] You can now refill fuel cans from any fuel truck
    • [NEW] Repair trucks produce repair kits which you can take
    • [NEW] Pawnee now spawns with flares
    • [NEW] Server hosts now can disable fatigue
    • [NEW] Gun store locations save between sessions
    • [FIX] Fixed black icons in menus
    • [FIX] Another server-side fix to reduce lag
    • [FIX] Fixed salvage complete message
    Version 18
    • [Changed] Icons over players now display depending on your set view distance
    • [Fixed] Important server-side fix to reduce load and lag when processing scoreboard
    • [Fixed] AI helicopter no longer lands and sits on one spot
    Version 17
    • [NEW] Scoreboard saves between sessions (along with bases)
    • [NEW] Destroyed AI patrols respawn over time
    • [CHANGE] AK 5.45 Subsonic ammo removed until fixed
    • [FIX] Scoreboard reworked for better server-side performanc
    • [FIX] Thermal scopes no longer randomly spawn in loot (Again)
    • [FIX] Attempted to fix teleporting empty cars
    • [FIX] Attempted to fix respawn menu not showing friendly players being in town
    • [FIX] Grammatical errors corrected, if you spot anymore let us know!
    Version 16
    • [NEW] Chernarus
    • [NEW] Base saving between server restarts (Objects must be locked)
    • [NEW] Aircraft Wreck mission wrecks can now be salvaged
    • [NEW] Scoreboard now displays the total food and water consumed by each player
    • [CHANGE] [Chernarus] AKs and AR15s spawn more frequently while other guns appear less often.
    • [CHANGE] [Chernarus] Gas stations are now invincible
    • [CHANGE] Spawning into helicopter is now improved, should also include fire from vehicle positions
    • [CHANGE] Unguided rockets of Mi-48 are now controlled by pilot
    • [CHANGE] First aid kits now fully heal you
    • [CHANGE] Salvaging vehicles that have revivable players or objects in them is no longer allowed, you need to revive players and take out objects first
    • [FIX] Fixed bug where trucks wouldn't spawn enough equipment
    • [FIX] [Chernarus] South part of Berezino is now properly spawns vehicles when you spawn there
    • [FIX] [Chernarus] HLC weapons no longer spawn with wrong ammo (Unless it was intended, like in weapon crates)
    • [FIX] Getting revived inside vehicle no longer deletes your primary and secondary weapons
    • [FIX] Pushing vehicles should kill you less often (might still kill others nearby so be careful)
    • [FIX] Ejecting out of helicopter pilot seat no longer turns off the engine
    • [FIX] Fixed disappearing "View vehicle contents" action
    • [FIX] Groups hopefully fixed for good, invites should always reach destination
    • [CHANGE] Removed M60 (sights were completely miss aligned)
    http://inchshare.net/

    Please do not message me regarding ban appeals, all appeals are generally dealt with within 12 hours.

    Comment


    • #3
      Reserved. For other stooof. <3
      http://inchshare.net/

      Please do not message me regarding ban appeals, all appeals are generally dealt with within 12 hours.

      Comment

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